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  1. (hist) ‎Fahrenheit graphics API ‎[0 bytes]
  2. (hist) ‎Spatial aliasing ‎[0 bytes]
  3. (hist) ‎GLU ‎[1 byte]
  4. (hist) ‎Tint ‎[3 bytes]
  5. (hist) ‎Fractal compression ‎[3 bytes]
  6. (hist) ‎Bézier spline ‎[4 bytes]
  7. (hist) ‎Graphics pipeline ‎[4 bytes]
  8. (hist) ‎De Casteljau's algorithm ‎[5 bytes]
  9. (hist) ‎ASCII art ‎[6 bytes]
  10. (hist) ‎Truecolour ‎[7 bytes]
  11. (hist) ‎High dynamic range imaging ‎[9 bytes]
  12. (hist) ‎Game design ‎[14 bytes]
  13. (hist) ‎Mesa (OpenGL) ‎[15 bytes]
  14. (hist) ‎Editing digital images ‎[20 bytes]
  15. (hist) ‎Vertex ‎[22 bytes]
  16. (hist) ‎Run-length encoding ‎[24 bytes]
  17. (hist) ‎Computer ‎[58 bytes]
  18. (hist) ‎Circle ‎[69 bytes]
  19. (hist) ‎Illustrator CS2 ‎[72 bytes]
  20. (hist) ‎Surface normal ‎[84 bytes]
  21. (hist) ‎Current events ‎[92 bytes]
  22. (hist) ‎Live trace ‎[96 bytes]
  23. (hist) ‎Live paint ‎[109 bytes]
  24. (hist) ‎Tolerance ‎[112 bytes]
  25. (hist) ‎Technical drawing ‎[114 bytes]
  26. (hist) ‎Texel ‎[123 bytes]
  27. (hist) ‎Spline (mathematics) ‎[140 bytes]
  28. (hist) ‎Shear ‎[153 bytes]
  29. (hist) ‎Defringe ‎[156 bytes]
  30. (hist) ‎Swf ‎[210 bytes]
  31. (hist) ‎MS Paint ‎[214 bytes]
  32. (hist) ‎GLUT ‎[234 bytes]
  33. (hist) ‎Image scanning ‎[238 bytes]
  34. (hist) ‎Fill ‎[245 bytes]
  35. (hist) ‎Graphic art ‎[280 bytes]
  36. (hist) ‎Gfxartist ‎[311 bytes]
  37. (hist) ‎History of 3D Graphics ‎[328 bytes]
  38. (hist) ‎Tessellation ‎[387 bytes]
  39. (hist) ‎Tristimulus ‎[426 bytes]
  40. (hist) ‎Commutative ‎[429 bytes]
  41. (hist) ‎Pixel display format ‎[445 bytes]
  42. (hist) ‎Bumblebee Sig Tutorial ‎[526 bytes]
  43. (hist) ‎Voxel ‎[600 bytes]
  44. (hist) ‎Marching Tetrahedrons ‎[612 bytes]
  45. (hist) ‎Scaling ‎[626 bytes]
  46. (hist) ‎Lambertian diffuse lighting model ‎[641 bytes]
  47. (hist) ‎UV mapping ‎[697 bytes]
  48. (hist) ‎Priority fill ‎[719 bytes]
  49. (hist) ‎Flat shading ‎[860 bytes]
  50. (hist) ‎Nyquist frequency ‎[980 bytes]

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