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Sprite
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene. Sprites were originally invented as a method of quickly compositing several images together in two-dimensional -
OpenGL
OpenGL (Open Graphics Library) is a specificatioSpecification At its most basic level, OpenGL is a specification, meaning it is simply a document that describes a set of functions and the precise behaviours that they must -
Anti-Aliasing
In digital signal processing, anti-aliasing is the technique of minimizing aliasing (jagged or blocky patterns) when representing a high-resolution signal at a lower resolution. In most cases, anti-aliasing means removing data at -
3D computer graphics
Template:Cleanup-date The rewrite of this article is being devised at Talk:3D computer graphics/Temp. Please comment or help out as necessary. Thanks! 3D computer graphics are works of graphic art that were -
Ray tracing
Ray tracing is a general technique from geometrical optics of modelling the path taken by light by following rays of light as they interact with optical surfaces. It is used in the design of optical -
Direct3D vs. OpenGL
In computer software, Direct3D is a proprietary API designed by Microsoft Corporation that provides a standardized API for hardware 3D acceleration on the Windows platform. Direct3D is implemented, like OpenGL on the same platform, in -
Tesselation
A tessellation or tiling of the plane is a collection of plane figures that fills the plane with no overlaps and no gaps. One may also speak of tessellations of parts of the plane or -
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand -
Phong shading
Template:Mergefrom The term Phong shading is used indiscriminately to describe both an illumination model and an interpolation method in 3D computer graphics. -
Texture mapping
Texture mapping is a method of adding realism to a computer-generated graphic. An image (the texture) is added (mapped) to a simpler shape that is generated in the scene, like a decal pasted to -
Image processing
In the broadest sense, image processing is any form of information processing for which both the input and output are images, such as photographs or frames of video. Most image processing techniques involve treating the -
Radiosity
Radiosity is a global illumination algorithm used in 3D computer graphics rendering. Unlike direct illumination algorithms (such as Ray tracing), which tend to simulate light reflecting only once off each surface, global illumination algorithms such -
Affine transformation
In geometry, an affine transformation or affine map (from the Latin, affinis, "connected with") between two vector spaces consists of a linear transformation followed by a translation: In the finite-dimensional case each affine transformation -
Saturation
In color theory pavan varma vegesna saturation or purity is the intensity of a specific hue. It is based on the color's purity; a highly saturated hue has a vivid, intense color, while a -
Gouraud shading
Gouraud shading is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object. In practice, Gouraud shading is used to achieve smooth lighting on -
Computer-generated art
Computer-generated art is art created with a computer. The term is usually applied to works created entirely with a computer. It is a subset of digital art. Movies make heavy use of computer-generated -
Refraction
Refraction is the change in direction of a wave due to a change in its velocity. This is most commonly seen when a wave passes from one medium to another. Refraction of light is the -
Digital image
A digital image is a representation of a two-dimensional image as a finite set of digital values, called picture elements or pixels. Typically, the pixels are stored in computer memory as a raster image -
Main Page
Vivi at KFC Welcome to the Computer Graphics Wiki, a wiki intended to be a knowledge base of everything Have fun editing and drawring away! computer graphics related. In the coming weeks we hope to -
Conversion between quaternions and Euler angles
Spatial rotations in three dimensions can be parametrized using both Euler angles and unit quaternions. This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by -
Alpha blending
Alpha blending Often, a fourth component is added to color models. The fourth component is called alpha, andcolor models that use it are referred to by names such as RGBA and HSLA. Alpha is not -
Flat shading
Flat shading is lighting technique normal and the direction of the light source, their respective colors and the intensity of the light source. It is usually used for high speed rendering where more advanced shading -
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Linear interpolation
Linear interpolation, in computer graphics often called "LERP" (Linear interpolation), is a very simple (if not THE simplest) method of interpolation. For a set of discrete values linear interpolation can approximate other values inbetween, assuming -
PNG
Template:Infobox file format Template:Otheruses PNG (Portable Network Graphics) is a losslessly compressed bitmap image format. PNG was created to both improve upon and replace the GIF format with an image file format that
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The Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.