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Sprite
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Computer graphics
OpenGL
Rendering
Sprite
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Lambert's cosine law
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3D computer graphics
UV mapping
Morph target animation
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2
2D computer graphics
A
Alpha blending
C
Computer art scene
Computer facial animation
Computer graphics
Computer-generated art
D
Direct3D
Drop shadow
E
Edge Loops
F
Flat shading
Flood fill
H
Hall of mirrors effect
Heightmap
Highcolour
Hold-and-Modify
I
Image gradient
Image resolution
Image scaling
Image scanning
Image-Based Modeling And Rendering
K
Keying
L
Light-on-dark color scheme
M
Marching Tetrahedrons
Motion capture
O
OpenGL
P
Pixel
Pixel display format
Pixelation
Plotter
Point location
Portal rendering
Priority fill
R
Rendering
Reyes rendering
S
S3 Texture Compression
Sprite
T
Texture mapping
Transparency
Truecolor