Computer Graphics:Suggested topics

Here's a list of some entries which should be in the wiki but are not there yet. Please feel free to add more topics, to set a more appropriate name, or to fill in the corresponding article.

For a list of these an other wanted pages (unexistant but referenced to) visit the wanted pages list


 * Agent
 * ASDF ASF
 * Atmospheric model
 * Barycentric coordinates
 * Basis function
 * Beer's Law
 * Bernstein polynomial
 * Bezier curve
 * Bias
 * Binormal
 * BRDF
 * Bresenham
 * Butterfly subdivision
 * Catmull-Clark subdivision
 * Catmull-Rom spline
 * Caustics
 * Clipping plane
 * Color quantization
 * Color space
 * Compositing
 * Continuity
 * Convex hull
 * Convolution
 * Cornell box
 * DCT
 * Diffuse
 * DirectX
 * Dirichlet tesselation
 * Dithering
 * Euler angles Euler rotation
 * Eurographics
 * Fermat's principle
 * FFT
 * Flux
 * Fovea
 * Frenet frame
 * Fresnel coefficient
 * Gamut
 * Glossy
 * GPU Graphics Processing Unit
 * Helmholtz' reciprocity principle
 * Hidden surface
 * Homogeneous coordinates
 * ICA
 * Illuminant
 * Image filtering
 * Image
 * Immersion
 * Implicit surface
 * Irradiance
 * kd-tree
 * Kerning
 * Kinematics
 * Knot vector
 * Kochanek-Bartlet spline
 * L-system
 * Lambert
 * Lanczos filter
 * LERP
 * Lighting model
 * Line
 * Loop subdivision
 * Lumel
 * Marching cubes
 * Metamer
 * Minkowski distance
 * Modeling
 * Monte Carlo estimation
 * Motion synthesis
 * Multiple buffering Double buffering
 * Normal
 * Normal
 * NPR Non-photorealistic rendering
 * NTSC
 * NURBS
 * Nyquist frequency
 * Octree
 * Opacity
 * PAL
 * Parametric surface
 * Participating media
 * PCA
 * Phong shading model
 * Photometry
 * Point spread function
 * Polarization
 * Projection
 * Projective geometry
 * Radiometry
 * Raster display
 * Reflection
 * Refresh rate
 * Rendering equation
 * Rendering pipeline
 * ROAM
 * Shader
 * Shading model
 * Siggraph
 * Simulation
 * Sinc function
 * SLERP
 * Snell's Law
 * Spectrum
 * Specular
 * Spline curve
 * Subdivision
 * Texel
 * Text
 * Translation
 * Vector display
 * Vector space
 * Virtual reality
 * Voxel